public class PlayerAIState_Offense_CatchBall : State<PlayerAI>
{
	public static PlayerAIState_Offense_CatchBall instance;

	private PlayerAIState_Offense_CatchBall()
	{
	}

	public static PlayerAIState_Offense_CatchBall getInstance()
	{
		if (instance == null)
		{
			instance = new PlayerAIState_Offense_CatchBall();
		}
		return instance;
	}

	public override void enter(PlayerAI owner)
	{
		base.enter(owner);
		owner.time_Stop = owner.player.team.time_think_at_offense;
	}
}
